OS X "Native" version of Ardour gets closer
We are getting closer and closer to being able to release a “native” OS X version of Ardour that will not require X11. There are still several substantive issues to be resolved, but a few bleeding edge users are currently evaluating the initial “All In One” package that includes JACK as well as Ardour (and will very soon include a set of recommended LADSPA plugins too). This has been made possible by the amazing work of the GTK-Quartz porting team, who managed to get GTK to run on a system that is really fundamentally different in several key ways from X11. Stay tuned for more news.
As a footnote, it was very frustrating to discover that the wonderful experience that OS X generally offers to end-users is not maintained for developers. Certainly not developers wishing to build packages of an application that uses a large set of inter-dependent 3rd party libraries. Although the final result is quite pleasant, the pain involved in doing the packaging was quite astounding. Apple made some odd choices about this all should work, and left developers like me to clean up after them.
Certainly not developers wishing to build packages of an application that uses a large set of inter-dependent 3rd party libraries. Although the final result is quite pleasant, the pain involved in doing the packaging was quite astounding. Apple made some odd choices about this all should work, and left developers like me to clean up after them.
haha let’s talk about it i just spent the last few days packaging a linux game for mac. in the process i learned that dylibs have hardcoded paths inside them and that DYLD_LIBRARY_PATH was disabled by a recent security update that there is no official way to put dylibs inside a bundle and other nice ones like that… The resulting instructions on how to build a package take 15 pages when pasted in AppleWorks. Packaging unix apps for mac is incredibly painful indeed…
anyway great work of you can’t wait to use GTK apps natively on mac
This is amazing news. Thanks for all your hard work.
You might want to read up on how I did it:
Thanks for all the hard work. Dealing with Apple in any form other than the standard “buy, use, throwaway” is a pain.
“The only intuitive interface is the nipple. After that, it’s all learned.” -Bruce Ediger
Keep us in course of events! Looking forward to realease.
That’s pretty amazing, glad to hear it. I’m looking forward to trying this out when I get my copmuter back.
~bennyp
While it’s true that to record many tracks simultaneously you need something more expensive than a cheap generic pc – especially in the sound department – I challenge you to compare the prices between some extra hardware and paying for time in an actual studio.
It’s also an excellent learning tool for musicians, enabling them to learn more about recording and mastering, and this knowledge can be used in other domains than just studio recording, such as improving live sound, cabbing amps, microphone specifics, understanding more about effects and spatialisation, or just simply learning more about sound manipulation.
Note that using a good – and, granted, more expensive – soundcard can lower latency to a point where on even commonly used machines a pretty professional multi-tracked recording is easily accomplished.
On top of that, unless you are a drummer and want to have more control of each individual sound without using an actual, physical pre-mixer, you rarely need more than 2 channels recorded simultaneously. Most instruments record just fine with one or two microphones.
Awesome tool for beginning musicians who try themselves in mastering. Thanks for hard work.
download movies ipod
Thanks for a great job. Keep us informed of new events





That’s great news! Is there any road map? Or can you give us an estimate?
Thanks for a great sequencer!